Blogs

Christmas Balls

The Christmas influences the POwER 3D eTwinning project. Italian team, coordinated by teacher Patrizia Roma, proposed to design some Christmas balls for 3D printer and to exchange the .stl files between partners.
Next, I will present some of work done:

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Another successful Hour of Code

As in every year, members of the Conexiuni club participated—during December 5th – 7th, 2016—in worldwide event Hour of Code.

Some of the students improve their programming skills using tutorials on the event website. Other students participated in a videoconference with the Italian and Portuguese partners in the eTwinning project POwER 3D.

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Let's play

Wednesday, December 7, 2016, the students and the teachers involved in eTwinning project POwER 3D participated in a videoconference. During one hour, the students played a game with questions related to the countries involved in the project (Italy, Portugal, and Romania) and European Union. If you want to test your knowledges, I invite you to access the quiz. Even if there was a technical problem (the audio link was lost from time to time) the students enjoyed to play the game together.

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Hour of Code 2016

Hour of Code will be organized all over the world during December 5th – 11th, 2016. This event promotes coding learning, as the European initiative Code Week.

If you get bored during the 1st December mini holiday, you can start to learn coding—alone or with your friends—using the free tutorials hosted on the project website. You also could use next resources:

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PentaBot

During the International Robotics Trophy Robotor 2017 will be held a new contest named PentaBot. As you already guessed, in this contest the robot has to compete in five different challenges. It is not possible to make changes to the robot between challenges.
The five challenges for the PentaBot contest are:

  • Line Following
  • Wall Maze
  • Line Maze
  • Free Style
  • Mini Sumo

The first three challenges—line following, wall maze, and line maze—are connected in a challenge named TriBot.

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My American Dream

My name is Rebeca Cristina Pescaru. I was a member of the Children's Palace Dr. Tr. Severin - Orșova Subsidiary for 9 or 10 years. Being there I attended many electronics and robotics competitions and I was a member of Comenius KAREL project. I participated in two KAREL project meetings, held in Greece and Poland, places where my desire to study abroad was born.

Today I am student in the 12 grade in an American school. I got here by applying to the FLEX program, a program for students who want to study in an American school and live in an American family for one year. All I can say now is that it worth it.

The differences between American and Romanian high schools are huge. If in Romanian schools is compulsory to follow a certain curriculum and all subjects are compulsory, here the students can choose the classes they want to take according to what they want to do in their life. Another thing would be that they rely heavily on learning by doing. Students have the opportunity to do a lot of experiments about what they learn. Even if the difficulty level is lower than in our country, most students understand better certain principles that remain imprinted in their memory a longer period of time. Teachers are always trying to help students, are friendly, funny and never stressful. At first I did not know what classes to take and I was very afraid that I will not handle them, but it was not at all what I expected. All courses have a low difficulty level, including the American Literature, one of which I was most afraid. Besides that, I also take Mathematics, Chemistry, Sports, Theatre and Photography.

I would like to thank Professor Mihai Agape, who inspired and supported me, and without who this dream would not come true.

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New editions of Script and Robotor competitions

We are in the process of writing the application forms for Scratch International Programming Trial SCRIPT 2017 and International Robotics Trophy ROBOTOR 2017.

SCRIPT 2017 will be similar with SCRIPT 2016: 10 age categories (from 7 to 16 years old) and six sections (Greetings, Games, Music and Dance, Stories, Simulations, and Educational Software).

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